Saturday, October 31, 2015

Game design can reduce stereotypes and social biases

http://www.eurekalert.org/pub_releases/2015-10/dc-dsi102315.php

Public Release: 25-Oct-2015
Dartmouth study illustrates how game design can reduce stereotypes and social biases
'Embedded design' approach strengthens impact of prosocial games
Dartmouth College

The potential negative impact of games receives a lot of media coverage, yet research conducted at Dartmouth just published by Cyberpsychology: Journal of Psychosocial Research on Cyberspace, illustrates how games can have a positive impact in our society. The researchers use a new approach in game design-- 'embedded game design'-- to demonstrate how games can change players' biases, reduce social stereotypes and prejudice, and engender a more complex view of diversity.

•••••

According to Kaufman, "Designers of social impact interventions, including games, must be mindful of people's natural psychological resistance to any activity they perceive is attempting to alter the way they think or feel about an issue. This may be particularly true in the design of persuasive games, which, to be effective, should ideally be intrinsically engaging and re-playable experiences that people will return to again and again."

•••••

The studies with Awkward Moment and Buffalo demonstrate the ability of games to decrease players' social biases and promote more egalitarian, diversity-embracing mindsets, if the games are designed to do so. Both games are published by Mary Flanagan, LLC and are available for purchase online.

No comments:

Post a Comment